I'm Allan Dattwyler or Atlas, a brazilian non-binary Concept Artist, Game Dev and Illustrator!My work often carries a science fiction flair, though I'm no stranger to fantasy or more realistic setpieces.I'm open for commissions every other month, and am currently working as Lead Artist at Moth Fried Games!
I'm always interested and available for work in game development. Contact me if you're interested in having me on your team!
RELEASED GAMES
Role: Lead 2D Artist, Main Writer, Game Designer, Level Designer
Moth Planet is a 2D Exploration Platformer, and our first project at Moth Fried Games.In the game you play as a bouncy little moth journalist named Robin, exploring the world as you interview the locals.I was responsible for all concept art, key art and spritework. I also took part fleshing out the lore of the game world, the narrative progression and built many of the levels the player goes through.
GAME JAMS
MOTHBALL (2025)
Jam: GMTK Game Jam 2025
Role: Lead 2D Artist
Challenge your friends in a 1v1 sci-fi dodgeball! Hit each other with rollie-pollies loop through portals!For this project I kept experimenting with pixel art - which I have been becoming increasingly comfortable with. All spritework and UI was made by me.
MOTH KAIJUICE (2025)
Jam: Godot Wild Jam #79
Role: Lead 2D Artist
Help Professor Scales make the ULTIMATE KAIJUICE for his dayjob at Evil Corp!in Moth Kaijuice I decided to go all in on pixel art and animation, something I'd been hesitant to do with the previous projects. I made all of the visual assets, animations and sprites.
JOTH SMOTH: TARDIGRADE RESCUE (2024)
Jam: 7dfps 2024
Role: Lead 2D Artist
Become Joth Smoth, the most powerful moth in Lepidopteros, and save your pet from the bug mafia!This was a fun project, and also our first foray into 3D game dev. I created textures and 2D sprite animations for the weapons and enemies, as well as UI elements.
MONUMENT (2024)
Jam: Game Off 2024
Role: 2D Production Artist, UI Designer
A game about delving into an ancient megastructure, exploring its labyrinths for scrap and relics so you can make a living in the darkest reaches of space.Concept work by Jojuticaba. My work focused on the in-game sprites and UI design.
BACK TO THE STARS (2024)
Jam: Ctrl Alt Frame Gamejam 2024
Role: Lead 2D Artist, Level Designer
Help the little star Vega to go back to space after accidentally falling down to Earth!Most of my work went into the sprite animation, tilesets and backgrounds. Additionally, I contributed building some of the levels for the game.
ILLUSTRATION
CHARACTER DESIGN
Atlas' Reference Sheet (1/3)
Atlas' Reference Sheet (2/3)
Atlas' Reference Sheet (3/3)
Commission: Nenekiri (2023)
Commission: Olivia (2024)
Commission: Glabe 1/2 (2024)
Commission: Glabe 2/2 (2024)
Commission: Saphir 1/2 (2022)
Commission: Saphir 2/2 (2022)
Lost Zenith: Prince (2021)
Lost Zenith: Fairy (2021)
Galaxy Wanderer: Traveler (2020)
Galaxy Wanderer: Pilot (2020)
CONCEPT ART
Moth Survivors - Early Concepts (1/2) (2024)
Moth Survivors - Early Concepts (2/2) (2024)
Lost Zenith - Props (2021)
Lost Zenith - Lantern Exterior (2021)
Lost Zenith - Lantern Interior (2021)
Galaxy Wanderer - Ship Interior (2020)
Galaxy Wanderer - Props (1/2) (2020)
Galaxy Wanderer - Props (2/2) (2020)
Galaxy Wanderer - Wanderer Render (2020)
Galaxy Wanderer - Wanderer Orthographics (2020)
PRODUCTION ART